How to Do a Low Driven Shot in FC 27: Controls, Power & Best Angles (Plus Where EA Stands on a Nerf)
The double-press input on PS5, Xbox and PC, how much power to use, near post vs far post, and why the Low Driven PlayStyle no longer adds pace.
You're through on goal. The keeper's set. You hit shoot and the ball floats into the keeper's chest like a back-pass. Meanwhile your opponent scores the exact same chance by rolling it under the keeper at the near post. Every. Single. Time.
The straight answer: to do a low driven shot in FC 27, press Shoot (Circle on PlayStation, B on Xbox) to set your power, then press Shoot a second time before your player strikes the ball. The double press works on most shot types, including finesse and power shots, but not chips. Keep the power low inside the box and aim for the bottom corner the keeper can't cover.
That's the button. What actually wins you games is power, angle, and knowing the one thing EA quietly changed this year. It's all below.
THE INPUT
SHOOT ×2
Set power, then press Shoot again before contact. Circle on PS, B on Xbox.
PLAYSTYLE PACE BOOST
GONE
Removed in FC 27. Low Driven and Low Driven+ now add accuracy only.
EVO COST
25K
Low Driven Shot+ Evolution, or 250 FC Points. Star Performers only.
NERF IN 1.2.0?
NOT LISTED
EA is investigating shot accuracy with keeper positioning. Nothing confirmed.
- Input: press Shoot to set power, then press Shoot again before your player strikes the ball. The basic version needs no modifier.
- Variants: Low Driven Finesse (R1/RB + Shoot, then Shoot) and Low Driven Power Shot (L1 + R1 / LB + RB + Shoot, then Shoot). Chips can't be low driven.
- Power: the closer you are, the less you use. EA gives no "ideal bars" number.
- Aim: a bottom corner. Near post when the keeper drifts across, far post when you're cutting in from wide.
- What changed: the Low Driven PlayStyle no longer adds shot speed. Pace comes from shooting attributes and your power input.
- Nerf status (8 Nov): EA is investigating shot accuracy alongside keeper positioning. No shooting change is in the announced Title Update 1.2.0.
What is a low driven shot in FC 27?
A low driven shot in FC 27 is a finish that keeps the ball low and flat along the ground instead of letting it rise. You add it to a normal shot with a second press of the Shoot button. Players also call it a low drive, an LD or a double-tap finish. Same thing. It's built for close-range chances. FIFPlay's FC 27 low driven guide lists the usual jobs: one-on-ones, cut-backs around the penalty spot, and shots across goal into the far bottom corner. In other words, anywhere you want the ball under the keeper rather than at the keeper's hands.
It isn't new, either. What is new is where the pace comes from. Hold that thought, because it changes which players you should be doing it with.
FC 27 low driven shot controls (PS5, Xbox and PC)
The FC 27 low driven shot controls work the same way on PlayStation and Xbox: set your power with Shoot, then press Shoot again. The finesse and power versions just add their usual modifier at the start. On PC with a controller, it's identical to your pad layout.
THE INPUTS · GREEN = SHOOT TO SET POWER · RING = THE SECOND PRESS
LOW DRIVEN SHOTPS○→○XBB→B
LOW DRIVEN FINESSEPSR1+○→○XBRB+B→B
LOW DRIVEN POWER SHOTPSL1+R1+○→○XBLB+RB+B→B
HOLD · SET POWERTAP AGAINCONTACT · TOO LATE
The strip shows the order, not a measured window. EA doesn't publish a timing figure for the second press. Chip shots can't be low driven.
| Shot | PlayStation | Xbox |
|---|---|---|
| Low Driven Shot | Circle (○), then ○ again | B, then B again |
| Low Driven Finesse | R1 + ○, then ○ | RB + B, then B |
| Low Driven Power Shot | L1 + R1 + ○, then ○ | LB + RB + B, then B |
| Chip shot | Can't be low driven | Can't be low driven |
The base input comes from EA's help article on shooting, which says you add Low Driven to most shot types by pressing the shot input again once your power is set. EA's FC 26 gameplay Pitch Notes are where that double press first replaced the old input. The finesse and power combos match FIFPlay's Low Driven Finesse and Low Driven Power Shot pages.
What are the PC keyboard controls for a low driven shot?
EA doesn't publish a keyboard chart for shot modifiers. Keymap Labs' FC 27 controls page lists D as the default Shoot key, so the base low driven is D, then D again. For the finesse and power modifiers, check Settings > Basic Controls in game. I'm not guessing key combos at you.
How to do a low driven shot in FC 27, step by step
- Open your body to the target
Get your player's hips facing the corner you want. A low driven from a closed angle just rolls into the keeper's legs.
- Hold Shoot to set power
A short hold inside the box, a longer one from the edge.
- Release, then press Shoot again
Do it before your player strikes the ball. That second press is what keeps it on the floor.
- Aim the left stick at a bottom corner
Pick the side the keeper can't reach, not the side you'd like to score in.
When exactly does the second press go in?
Press Shoot the second time after you've set the power and before your player's boot meets the ball. EA only says the second press comes after setting shot power. It doesn't publish a timing window, so anyone quoting milliseconds at you is guessing.
In practice, build the habit of a quick second tap straight after you let go of the first press. If your shot comes out as a normal, rising effort, the second press almost certainly landed too late. By then the game has already committed to a standard shot.
How much power should you use for a low driven shot in FC 27?
Use less power the closer you are to goal, and more as the distance grows. That's EA's own shooting advice and it covers every shot type. EA gives no exact number of power bars for a low driven shot in FC 27, so a guide quoting "2 to 3 bars" as fact is handing you a community rule of thumb, not an official figure.
Power matters more this year, and here's why. In the FC 27 Gameplay Deep Dive (29 July), EA removed the extra shot speed low drivens used to get from the PlayStyle. Shot velocity now comes from your player's core shooting attributes and the power you put in. Realsport101's breakdown and FUT.GG's list of FC 27 PlayStyle changes read it the same way.
So a striker with weak shooting stats now hits a slower low driven than in FC 26. Same input. Less zip.
POWER DIAL · HOW LONG YOU HOLD SHOOT
Six-yard boxQuick tap
Penalty spot, 1v1Short hold
Edge of the boxMedium hold
20+ yardsSwitch shot
Rule of thumb, not EA figures. EA only says to use less power closer to goal. The orange row means a power shot usually does that job better.
Near post or far post: where should you aim a low driven?
Aim at the near post when the keeper has drifted toward the middle or the far side, and across goal to the far post when you're coming in from a wide angle with the far corner open. Either way, you're hitting the bottom corner the keeper is furthest from, low and quick.
WHERE A LOW DRIVEN SHOULD GO
TOP CORNERS · finesse and power-shot territory
NEAR POST
keeper drifts off it
GK
FAR POST
you're cutting in
The near post is the one on the side you're shooting from. Both bottom zones sit on the grass, which is the whole point of a low driven.
The near post is the one everyone's arguing about. In its FC 27 launch gameplay update on 30 September, EA said it had heard feedback that low drivens, especially toward the near post, may be stronger than other shot types. In the same post it said it was fairly happy with the balance between shooting and goalkeeping, and would keep watching the data.
So EA didn't call it broken. It said players had raised it, and it was watching.
When to go near post
- The keeper steps toward the middle of the goal as you close in.
- You're arriving from a fairly central angle with the near side open.
- You need a quick finish before a defender gets a block in.
When to go far post
- You're cutting in from the wing and the keeper is guarding the near post.
- The near side is full of legs.
- You're on your stronger foot for the across-goal finish. If curl helps, use the Low Driven Finesse.
FC 27 Low Driven Shot Going in at the Near Post Past a Goalkeeper who has Drifted toward the Middle
Does the Low Driven PlayStyle make your shot faster in FC 27?
No. In FC 27, Low Driven Shot and Low Driven Shot+ add accuracy, but EA removed the shot-speed boost they used to give. That change is in EA's FC 27 Gameplay Deep Dive, published on 29 July before launch.
Here's why some guides get it wrong. EA's own PlayStyles explainer, published on 25 September, still describes Low Driven Shot as improving ball speed and how quickly the shot is taken. That's the same description the PlayStyle carried in previous games.
EA hasn't publicly squared those two pages. My read: trust the Deep Dive. It's the page that lists what EA actually changed for FC 27, and the major trackers read it the same way. The explainer looks like the old copy carried over.
| FC 26 | FC 27 | |
|---|---|---|
| Any player can hit a low driven | Yes | Yes |
| PlayStyle adds accuracy | Yes | Yes |
| PlayStyle adds shot speed | Yes | No, removed |
| What sets shot speed | Attributes, power, PlayStyle boost | Shooting attributes and power input |
Which players are best for low driven shots in FC 27?
The best players for low driven shots in FC 27 are the ones with strong core shooting attributes, because EA tied shot speed to those stats this year. The Low Driven PlayStyle on top is an accuracy bonus. It won't rescue a card that can't strike a ball.
So when you're picking a striker for this finish, read the card in this order:
| Look at | Why it matters | Priority |
|---|---|---|
| Shot Power and Finishing | Shot speed now scales with core shooting attributes (EA Deep Dive) | First |
| Low Driven Shot / Shot+ | Adds accuracy, no longer adds pace | Nice to have |
| Weak foot | My take: far-post finishes often land on the weaker side | Situational |
| Pace and dribbling | Gets you to the chance, doesn't finish it | Not for this |
That's also why a pace merchant with average shooting stats feels flat on low drivens in FC 27. The run is great. The finish is a pass.
Can you add Low Driven Shot+ to a player in FC 27?
Yes. The Low Driven Shot+ Evolution costs 25,000 coins or 250 FC Points, and it only works on Star Performer items that don't already have a PlayStyle+. That's per the Low Driven Shot+ Evolution listing on Futmind, checked on 8 November with no expiry shown.
Two catches before you spend. Eligibility is narrow: Star Performer items only, with zero PlayStyles+ going in. And it's accuracy only: with the speed boost gone, Low Driven Shot+ on a card with weak shooting stats still hits a slow low driven. Just a more accurate one.
For the full rules on the Lab, including the three-PlayStyle+ cap and the Evolution order trap, my FC 27 PlayStyles Lab guide covers it.
COP IT IF
Your Star Performer striker already has strong Finishing and Shot Power, and scores most goals inside the box.
SKIP IT IF
It's a pace merchant with average shooting. Put those 25K toward a better finisher instead.
Why is my low driven shot not working in FC 27?
When a low driven shot isn't working in FC 27, the usual causes are a late second press, the wrong shot type, too much power from close range, or a player whose shooting stats can't carry it now that the speed boost is gone.
| Problem | Likely cause | Fix |
|---|---|---|
| Ball rises like a normal shot | Second press too late | Tap Shoot again straight after setting power |
| Chip won't stay low | Chips can't be low driven | Use a standard or finesse low driven |
| Slow shot, keeper reaches it | Weak shooting stats, or too little power from range | Add power, or use a better finisher |
| Hits the keeper's legs | Aimed at the keeper, not past | Pick the corner the keeper can't cover |
| Blocked every time | Shooting through a crowd | Take a touch to open the lane first |
| Wide of the post | Too much stick angle from close in | Less angle, less power |
One more thing trips up players coming back from older games. FC 25-era guides talk about timed finishing and releasing before a set number of bars. EA removed timed finishing in FC 26, and the double press became the low driven input. Ignore FC 25 timing advice.
Is the low driven shot overpowered in FC 27, and will EA nerf it?
EA has acknowledged feedback that near-post low drivens may be stronger than other shots, and says it's assessing the accuracy of specific shot types alongside goalkeeper positioning. But no low driven nerf is listed for Title Update 1.2.0. As of 8 November 2026, nothing about the shot has changed since launch.
- 29 Jul 2026 · Gameplay Deep Dive
EA removes the Low Driven shot-speed boost and keeps the accuracy boost.
- 30 Sep 2026 · Launch update
EA says it has heard that near-post low drivens may be stronger, and is fairly happy with shooting vs goalkeeping.
- 28 Oct 2026 · October Dev Notes
Accuracy of specific shot types alongside goalkeeper positioning listed as an ongoing investigation.
- Mid-Nov 2026 · Title Update 1.2.0
Five announced changes: full-backs, offside runs, attacking AI, kick-off line and loose-ball switching. No shooting change.
The October Gameplay Developer Notes also share EA's data: players are taking fewer shots but scoring a higher share of the chances they create. Finishing is efficient right now, and EA is being careful before it touches it. My Title Update 1.2.0 breakdown has every change that is in the patch.
Learn the low driven properly now. Just don't make it your only finish.
My verdict: it's the most reliable finish in the game and EA has said it'll be deliberate before changing anything. But "investigating" has a habit of becoming "tuned" on a random Tuesday. Have a finesse and a power shot in your locker too.
How do you defend against low driven shots in FC 27?
To defend low driven shots in FC 27, put a manually controlled defender in the shooting lane, cut off the near post, and use a goalkeeper with the Footwork PlayStyle, which improves saves against low shots.
- Footwork keepers. EA's PlayStyles explainer says Footwork adds foot-save animations and better saves against low shots. FIFPlay's PlayStyles glossary describes it the same way. Conceding low drivens all game? That's the keeper PlayStyle to look for.
- Block specialists. Defenders with Block get more reach and a better chance of a successful block, per EA.
- Your body in the lane. EA's October notes say tackle success has risen as players adapt to FC 27's manual defending. Stand between the ball and the near post instead of diving in.
- Don't drag your keeper. My take: pulling the keeper across to cover the far side is exactly what opens up the near post.
My full guide on how to defend in EA FC 27 goes deeper on jockeying and stand tackles.
Low driven vs finesse vs power shot: which finish when?
| Finish | Best for | Weakness |
|---|---|---|
| Low Driven Go-to | 1v1s, inside the box, near post | Pace depends on the player's stats |
| Standard shot | All-round, when you're unsure | Can rise or go straight at the keeper |
| Finesse | Far corner from the edge of the box | Leans more on attributes in FC 27 |
| Low Driven Finesse Angles | Far post from an angle, kept low | Needs precise placement |
| Power shot | 20+ yards with space | Long wind-up gives defenders time |
| Chip Niche | Keeper rushing out | Can't be low driven, easy to overhit |
For every finish in one place, my FC 27 shooting guide has the full decision table. If it's the long-range option you're after, the FC 27 power shot guide covers that.
How to practise low drivens in the Practice Arena
EA's help article points you to the Practice Arena (Play > Learn to Play > Practice Arena), and that's the right place for this. Here's a ten-minute routine before a Rivals session:
- Five from the penalty spot, near post. Quick tap of power. You're drilling the second press.
- Five from the left channel, far post. Use the Low Driven Finesse.
- Five from the edge of the box. Find the most power you can use while the shot still stays low.
- Switch to your weak foot and repeat.
Do it with the striker you actually play. Because pace now comes from attributes, the same power feels different on every card.
FC 27 Practice Arena with a Striker Lining Up a Low Driven Shot from the Penalty Spot
Myths about the FC 27 low driven shot
| Myth | Reality |
|---|---|
| You have to hold R1/RB for a low driven | Only for the finesse version. The base shot is Shoot twice |
| The ideal power is 2–3 bars | EA gives no bar number. Use less power closer in |
| Release before 1.5 bars or it's a normal shot | Old FC 25 advice, not in EA's FC 27 guidance |
| The Low Driven PlayStyle makes the shot faster | Speed boost removed in FC 27, accuracy stays |
| Timed finishing improves your low driven | Timed finishing was removed in FC 26 |
| EA nerfed low drivens in Title Update 1.2.0 | Not among the five announced changes |
| You can low-drive a chip | You can't |
Keep the bragging rights.
60 hours of grinding? No thanks. Coin delivery starts instantly, backed by 100K+ players and a 72h money-back guarantee.
FAQ: FC 27 low driven shot
How do you do a low driven shot in FC 27?
Press Shoot (Circle on PlayStation, B on Xbox) to set your power, then press Shoot again before your player strikes the ball. The second press keeps the shot low. It works on most shot types, including finesse and power shots, but not on chips.
Can you do a low driven finesse shot in FC 27?
Yes. Press R1 + Circle on PlayStation or RB + B on Xbox, then press Shoot again. It combines finesse curl with a low trajectory, which suits the far bottom corner from an angle.
Does Low Driven Shot+ make the ball faster in FC 27?
No. EA removed the PlayStyle's shot-speed boost in FC 27's Gameplay Deep Dive. Low Driven Shot and Low Driven Shot+ still add accuracy, but shot speed now depends on the player's shooting attributes and the power you use.
How much power should I use for a low driven shot in FC 27?
Use less power the closer you are to goal and more from further out. EA does not give an exact number of power bars, so treat any fixed figure as a rule of thumb.
Is near post or far post better for a low driven shot?
Neither is always better. Go near post when the keeper drifts toward the middle or far side, and far post when you are cutting in from a wide angle. EA has acknowledged feedback that near-post low drivens may be stronger than other shot types.
What are the PC keyboard controls for a low driven shot in FC 27?
The default Shoot key on keyboard is D, so a basic low driven is D, then D again. EA does not publish keyboard shot modifiers, so check Settings > Basic Controls in game for the finesse and power keys.
Has EA nerfed the low driven shot in FC 27?
Not as of 8 November 2026. EA says it is assessing the accuracy of specific shot types alongside goalkeeper positioning, but no shooting change is among the five changes announced for Title Update 1.2.0.
The bottom line
- Shoot, then Shoot again. That's the FC 27 low driven shot. Modifiers are only for the finesse and power versions.
- Stats and power set the pace now. The PlayStyle adds accuracy, not speed.
- Hit the bottom corner the keeper can't cover. Near post when the keeper drifts, far post from an angle. EA isn't changing it in 1.2.0.
If your striker's shooting stats are what's letting the low driven down, a better finisher fixes it faster than any amount of practice. You can grab FC 27 coins from WhatsGaming for the upgrade, or for the 25,000-coin Low Driven Shot+ Evolution. Every order comes with a 72-hour money-back guarantee, and we're rated 4.7 on Trustpilot with 94% of reviews at five stars.
Now go and roll one under the keeper. Near post. You know you want to.
How this was checked
The input, power advice, chip rule and Practice Arena path come from EA's Help Centre article on shooting. The PlayStyle change comes from EA's FC 27 Gameplay Deep Dive (29 Jul), cross-checked against EA's PlayStyles explainer (25 Sep), where the two pages conflict. The near-post statement and nerf status come from EA's launch update (30 Sep) and October Developer Notes (28 Oct). The Evolution cost and eligibility come from Futmind. No power-bar number, success rate or keyboard modifier is stated, because no official source publishes one. Last checked 8 November 2026.
Sources
- EA Help: How to shoot in EA SPORTS FC
- EA: FC 27 Gameplay Deep Dive (29 Jul 2026)
- EA: PlayStyles, everything you need to know (25 Sep 2026)
- EA: FC 27 Gameplay Developer Launch Update (30 Sep 2026)
- EA: FC 27 Gameplay Developer Notes, October (28 Oct 2026)
- EA: FC 26 Gameplay Deep Dive Pitch Notes
- FIFPlay: FC 27 Low Driven Shot
- FUT.GG: every PlayStyle nerf and buff in EA FC 27
- Realsport101: FC 27 PlayStyles and attribute scaling
- Futmind: Low Driven Shot+ Evolution
Debut cards hit the market at launch. Have the coins ready before prices spike.
