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FC 27

How Many Points for Each Gallery Level in FC 27? Levels 5, 10 and 15 Explained (and the Cheapest Way Up)

Every confirmed Gallery Score threshold from Level 2 to 14, what Level 15 probably costs, every milestone reward, and the cheapest way past the wall after Level 10

WhatsGaming Gallery Level Breakdown graphic featuring Quaresma, Hamsik, and Sneijder player cards, with point thresholds of 500K for Level 5, 3M for Level 10, and about 20M for Level 15.

By Parth Raj, WhatsGaming · Last updated · Levels 2 to 14 were confirmed in game as of 16 October; Level 15 and above are labelled where they're still estimates.

You open the Gallery hub. The bar's sitting at 80%. Lovely. Eighty percent of what, exactly?


The game won't say. It just gives you a gold line and a vibe.


So here's the number. FC 27 Gallery Level 5 needs 500,000 Gallery Score, Level 10 needs 3,000,000 and Level 14 needs 15,000,000. Level 15 isn't confirmed yet; the best community estimate is around 20 million. Level 5 pays an 84 Jesús Corona, Level 10 a Holographic Base Hero pick and Level 15 a Holographic Base ICON pick. Your score never goes down, so cards you've sold keep counting.


That's the short version. The long version has a wall hiding between Level 10 and Level 15, and a cheap trick for climbing it.

GALLERY LEVEL 5

500K

84 Jesús Corona. The first level that pays out.

GALLERY LEVEL 10

3M

1 of 5 Holographic Base Hero pick. The realistic target.

GALLERY LEVEL 14

15M

The highest threshold confirmed in game so far.

GALLERY LEVEL 15

~20M?

1 of 5 Holographic Base ICON pick. Not confirmed yet.

WHAT THE GAME SHOWS YOU · GALLERY LEVEL 9


80% of ???

WHAT THAT ACTUALLY MEANS

Level 9 starts at 2,250,000 and Level 10 sits at 3,000,000. That gap is 750,000, so 80% is 600,000 into the level: 2,850,000 in total, and 150,000 short of the Hero pick.

FC 27 Gallery Level points: the full table

Every threshold from Level 2 to Level 14 was confirmed in game as of 16 October, per FUT.GG's Gallery Level breakdown. The rewards come from the Gallery Milestone objectives, which you can check on FUT.GG's milestone tracker and FUTBIN's objective page.


Watch the third column. Everyone else gives you the totals. The gap from the level before is the number that actually tells you how long the next grind is.

FC 27 Gallery Level thresholds — total Gallery Score, the gap from the previous level, and the milestone reward
LevelTotal Gallery ScoreGap from previous levelMilestone reward
25,0005,000–
325,00020,000–
4125,000100,000–
5500,000375,000Reward Jesús Corona 84 (Squad Foundations)
6750,000250,000–
71,250,000500,000–
81,500,000250,000–
92,250,000750,000–
103,000,000750,000Reward 1 of 5 Holographic Base Hero Player Pick
115,000,0002,000,000–
127,000,0002,000,000–
1311,000,0004,000,000–
1415,000,0004,000,000–
15~20,000,000 Estimate~5,000,000+Reward 1 of 5 Holographic Base ICON Player Pick
20Unknown–Reward 1 of 5 88+ Holographic Base Hero Player Pick
25Unknown–Reward 1 of 5 92+ Holographic Base ICON Player Pick

Every milestone reward is untradeable. Clear all five and you also get the Gallery Excellence Evolution, which FUT.GG lists as free with no requirements. FUTBIN shows no expiry on the milestone group, so nothing's breathing down your neck.

 FC 27 Gallery Level progress bar in the Ultimate Team Gallery hubFC 27 Gallery Level Progress Bar in the Ultimate Team Gallery Hub

  • 5
    Level 5 · 500,000

    An 84-rated Squad Foundations Jesús Corona. It also completes the Squad Foundations Set, worth 10 Gallery Tokens.

  • 10
    Level 10 · 3,000,000

    1 of 5 Holographic Base Hero Player Pick, from the Holographic cards released so far.

  • 15
    Level 15 · ~20,000,000 (estimate)

    1 of 5 Holographic Base ICON Player Pick. The threshold isn't confirmed yet.

  • 20
    Level 20 · threshold unknown

    1 of 5 88+ Holographic Base Hero Player Pick.

  • Level 25 · threshold unknown

    1 of 5 92+ Holographic Base ICON Player Pick.

  • All five milestones

    The Gallery Excellence Evolution, listed by FUT.GG as free with no requirements. Every reward on this road is untradeable.

How many points for Gallery Level 5, 10 and 15?

Three levels, three very different jobs. Level 5 is the warm-up, Level 10 is the target, and Level 15 is where the game quietly changes the rules on you.

How many points is Gallery Level 5 in FC 27?

Gallery Level 5 needs 500,000 Gallery Score. It's the first level that pays out: an untradeable 84-rated Squad Foundations Jesús Corona. It also needs four times what Level 4 does, so it's the first moment of the season where the bar stops flying.


The sneaky bonus: according to FUT.GG, Corona completes the Squad Foundations Set, which drops another 10 Gallery Tokens on top. Our guide to getting Gallery Tokens fast covers the other Sets worth finishing for tokens.

How many points is Gallery Level 10 in FC 27?

Gallery Level 10 needs 3,000,000 Gallery Score, six times Level 5. The reward is a 1 of 5 Holographic Base Hero Player Pick, drawn from the Holographic cards released so far.


For anyone with a decent packed club, this is the realistic target. Levels 6 to 10 only climb by 250k to 750k at a time, so it mostly arrives while you're busy playing the game.

How many points is Gallery Level 15 in FC 27?

Nobody knows for sure yet, because Level 15 isn't confirmed. FUT.GG estimates around 20,000,000, following Levels 11 to 14 at 5, 7, 11 and 15 million.


My read on top of that: the steps from 11 to 14 come in matching pairs (+2M, +2M, +4M, +4M). If that doubling-in-pairs pattern holds, the next step is +8M and Level 15 lands nearer 23 million. That's pattern-spotting, not a leak. Plan for 20 million, budget for a bit more, and ignore anyone quoting an exact figure until it shows up in game.

KEY TAKEAWAY

500k, 3M and 15M are confirmed. Anything about Level 15 is an estimate, and 20M is the floor to plan around, not the ceiling.

Why the Gallery Level grind gets brutal after Level 10

Here's the bit the progress bar hides. Levels 2 through 10 need 3 million points combined.


Levels 11 to 14? 12 million. Four times everything you did to reach Level 10, for the next four levels alone.

POINTS NEEDED FOR EACH LEVEL, FROM THE LEVEL BEFORE

Level 2


5k

Level 3


20k

Level 4


100k

Level 5 ★


375k

Level 6


250k

Level 7


500k

Level 8


250k

Level 9


750k

Level 10 ★


750k

Level 11


2M

Level 12


2M

Level 13


4M

Level 14


4M

Level 15 ★


~5M+

Levels 2–10Reward levelThe wall (11–14)Estimate

Levels 2 to 14 confirmed in game as of 16 October 2026 (FUT.GG). Level 15 is an estimate: about 20M total, so about 5M on top of Level 14, possibly more. Scale: 0–5M points.

And if the 20 million estimate is right, the single step from 14 to 15 is worth more than Levels 1 to 10 put together. That's not a grind anymore. That's a second career with worse hours.


It's why so many people hit Level 10 in the first few weeks, look at the bar, and just… stop. The good news is the score never drops, and there are more ways to pump it than the game bothers to explain.

A progress bar with no number on it is just vibes.

What does your FC 27 Gallery Level actually measure?

Your Gallery Level rises every time you complete a Set or improve the grade of one you've already done. That's straight from EA's FUT Deep Dive. Sets are themed around nations, leagues, clubs and campaigns.


Each Set is graded from D up to S, and the grade comes from the Item Score of the players inside it. Item Score is built from OVR and rarity, and EA says it's the same scoring used for SBCs. Higher rating plus rarer version equals more points. Price doesn't come into it at all.


A few rules from EA's Gallery Hub help page change how you should play it:

  • Filling a Set doesn't eat your cards. Unlike an SBC, the players stay in your club.
  • One card can sit in several Sets. A Premier League striker can count for a League Set, a Club Set and a Nation Set at the same time.
  • Sold cards keep counting. If a card has ever been through your club, it counts, even after you've sold it or binned it into an SBC.
  • Loans don't count. At all.
  • Evolved cards count as their original version. Evo upgrades don't carry into the Gallery, so don't evolve a card hoping for a bigger score. The same logic matters for the PlayStyles Lab and your Evo order.
  • Skipping grades is fine. Jump straight from nothing to an A and you still collect every lower grade's rewards.

Want the wider picture of everything EA changed in Ultimate Team this year? Our FC 27 FUT guide to every Ultimate Team change covers it.

FC 27 Gallery Milestone Objectives with the Level 7 RewardsFC 27 Gallery Milestone Objectives with the Level 7 Rewards

How do you raise your FC 27 Gallery Score fastest?

Grade League Sets first, squeeze every card into every Set it fits, lean on First Owner cards, and cycle bought cards through your club. That's the whole method. Here it is in the order I'd do it.

1. Grade League Sets before Club Sets

FUT.GG points out that League Sets hold 30 cards against a Club Set's 15. You probably already own good players spread across the big leagues, whereas a Club Set lives or dies on one or two cards. More slots, more points, less spending.

2. Squeeze every card into every Set it fits

Because one card can count in several Sets, a single high-rated player does triple duty. Before you buy anything, check which of your current cards are sitting in zero Sets. Free points are hiding there.

3. Lean hard on First Owner

Tags add bonus percentages on top of the base score, and First Owner is the monster. Prima Games' tag breakdown lists these tiers:

FC 27 Gallery tag bonuses — third-party figures, check the grade preview in game
TagWhat it wantsBonus tiers
First OwnerCards you packed or earned5–9: 150% · 10–19: 300% · 20+: 500%
IconicICON players2–3: 10% · 4–5: 15% · 6+: 25%
HeroicHero players2–3: 8% · 4–5: 12% · 6+: 20%
HolographicHolographic cards2–3: 8% · 4–5: 12% · 6+: 20%
TOTWTeam of the Week cards3–5: 4% · 6–9: 8% · 10+: 15%
Same LeagueA shared league5–9: 1% · 10–19: 2% · 20+: 8%

TOP-TIER BONUS FOR EACH GALLERY TAG

First Owner


+500%

Iconic


+25%

Heroic


+20%

Holographic


+20%

TOTW


+15%

Same League


+8%

Top tier of each tag: 20+ First Owner cards, 6+ ICONs, Heroes or Holographics, 10+ TOTW cards, 20+ from one league. Third-party figures from Prima Games, not an EA table. Scale: 0–500%.

Those aren't EA's own numbers, so trust the grade preview over any table. But even if they're a bit off, the gap is enormous. Twenty packed cards in a Set dwarf anything a chemistry-style tag gives you. So stop quick-selling objective rewards you'll never play. They're Gallery fuel now.

4. Buy, register, sell

This is the cheap trick from the top. A card counts the moment it's been in your club, so you can buy a high-rated player, drop the card into its Sets, then list it straight back. Your real cost is EA's 5% transfer tax plus whatever the price does while you hold it. The score stays.

STEP 01

Buy

A high-rated card that slots into Sets you haven't maxed yet.

STEP 02

Register

Drop it into every League, Club and Nation Set it fits.

STEP 03

Relist

Sell it back. The Gallery Score stays on your account.

EXAMPLE RECEIPT · ONE 100K CARD

You buy the card for100,000

You relist at the same price and get back95,000

Gallery Score from the cardKept for good

What it really cost you5,000 + any price drop

Two honest caveats. A bought card won't carry First Owner, so it scores less than a packed copy would. And you need coins sitting in the bank to cycle cards, because you buy before you sell. New to flipping? Our FC 27 trading guide covers listing prices and timing, so the tax is the only thing you lose.

5. Plan the Set before you spend

FUT.GG's Gallery tool shows the cheapest cards that hit each grade in every Set, plus which tags they bring. Use it to see the score before you buy, not after. Same goes for fodder: anything you push through the SBCs actually worth doing still counts toward your Gallery afterwards. And every promo in the FC 27 Season 2 promo schedule is more packed cards, which means more First Owner fuel.

KEY TAKEAWAY

Packed cards are worth the most, League Sets have the most room, and a bought card still counts after you sell it. Stack all three and the wall shrinks.

FC 27 Gallery Set Grade Screen with the First Owner Tag Bonus

What people are getting wrong about FC 27 Gallery Levels

Some of the pages ranking for this are mixing it up badly. Here's what's actually true.

FC 27 Gallery Level myths — what you'll read vs what's true
What you'll readVerdictWhat's actually trueSource
Each Gallery Level costs a flat 1,000 Season PointsWrongThat's the Season Pass. Gallery Level runs on Gallery Score, and the gaps grow from 5,000 to millionsFUT.GG
Level 15 needs exactly 20 millionUnconfirmedIt's an estimate. Not confirmed in game yetFUT.GG
Selling a card lowers your Gallery LevelWrongCards that passed through your club keep countingEA Help
Evolved cards score with their upgradesWrongThe Gallery uses the original base versionEA Help
Loan cards countWrongLoans aren't eligibleEA Help
Milestone picks are tradeableWrongEvery milestone reward is untradeableFUTBIN

Is chasing Gallery Level 15 actually worth it?

Level 10, yes, for basically everyone. Level 15, only if you're already deep in the game.


Level 10 comes almost on its own if you open packs and do objectives. A free Holographic Hero pick for playing normally is a good deal.


Level 15 is a different animal. You're looking at roughly 17 million more points than Level 10, and the prize is a 1 of 5 Holographic Base ICON pick. Base, not a promo ICON. It's a lovely Gallery card and a strong player in plenty of cases, but there's no meta-defining Prime waiting at the end.


Where it makes sense: a big packed club, Sets you're already filling for tokens, and coins to run the buy-register-sell loop. Then Level 15 is just the natural end of what you were doing anyway.


Where it doesn't: if you'd have to strip your club to get there. Don't sell your starting XI to flip ICONs for a pick that could land on a full-back you'll never use.


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FC 27 Gallery Level FAQ

Where can I see my Gallery Level?

In the Gallery hub in Ultimate Team. It shows your level and a progress bar, but not the target number, which is why the table above exists.

Do sold cards count towards my FC 27 Gallery Level?

Yes. EA confirms that any eligible card that passes through your club keeps counting after you sell it or submit it to an SBC. Loan cards are the only exception.

Can my FC 27 Gallery Level go down?

No. Gallery Score only goes up, so a level you've reached stays reached, and the Gallery Milestone objectives show no expiry.

Do evolved players give more Gallery Score?

No. The Gallery reads the card's original version, so Evolution upgrades add nothing to your score.

Does Gallery Level give Gallery Tokens?

Not directly. Tokens come from grading Sets. The Level 5 Corona does finish the Squad Foundations Set, which pays 10 tokens.

What do I get for completing all five Gallery milestones?

The Gallery Excellence Evolution, on top of the five individual rewards: Corona, the Hero pick, the ICON pick, the 88+ Hero pick and the 92+ ICON pick.

The takeaway

  • Level 5 is 500k, Level 10 is 3 million, Level 14 is 15 million. Level 15 is unconfirmed, so plan for 20 million and expect it could be more.
  • The wall is after Level 10. The next four levels need four times everything before them.
  • League Sets, First Owner cards and the buy-register-sell loop are how you climb it without wrecking your club.

Get to Level 10, grab your Hero pick, and only go after 15 if your club was heading there anyway. The bar doesn't move backwards, so there's no rush.

Sources

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